Voxel Game Maker

Docs Cookbook

Bounce pad

Place a mushroom or spring. Add the Bounce pad behavior.

#Without code

  1. Place a mushroom or spring. Add the Bounce pad behavior.
  2. Set Launch height (levels) and a Sound.
  3. Advanced: Throws forward (tiles, 0 = straight up) makes it a jump pad; turn the pad to aim it.

#Quick code

Where it goes: on the pad, Event: Player touches / steps on it.

launch("up", 18)
play("boing")