Voxel Game Maker

Docs Cookbook

Light the torches

Each torch: a Trigger When the player presses E, Only once, Then Particle effect (fire)

#Without code

  1. Each torch: a Trigger When the player presses E, Only once, Then Particle effect (fire) and Add to counter (Counter torches, Add 1).
  2. The door is an Opening door with Opens when a switch (torch_door).
  3. On each torch, a second Rule with Counter at least torches 4: Set switch torch_door.

#Quick code

Where it goes: on each torch, Event: Player presses E.

if not switch_on(self.name) then
  set_switch(self.name)
  particles("fire")
  add("torches")
  if counter("torches") >= 4 then set_switch("torch_door") banner("The door opens!") end
end