Voxel Game Maker

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Fall damage and safe falls

Game Settings ▸ Physics ▸ Fall damage per level (0 = none)

#Without code

Game Settings ▸ Physics ▸ Fall damage per level (0 = none) and Safe fall (levels) (how far the player can drop without getting hurt).

#Quick code

Where it goes: Event: Player enters the world.

, a hand-made version:

while true do
  wait_until(function() return player_state() == "fall" end)
  local top = player.y
  wait_until(function() return player_state() ~= "fall" end)
  if top - player.y > 4 then hurt(10) end
end