Docs Cookbook
Timer
On the start of the race (an object or a Rule), When touches it.
#Without code
- On the start of the race (an object or a Rule), When touches it.
- Then Start timer: Timer
Time, Seconds 60, tick Show on screen. - When it runs out: lose, win, nothing or script.
- At the finish line: When touches it, Then Stop timer and Win the game (or a Show banner).
Quick code:
start_timer("Time", 60, "lose")
-- at the finish line:
stop_timer("Time")
banner("Made it with " .. time_left("Time") .. " s left!")
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